Информация об авторе

Luna F.


Библиография книг автора

The French Republic under Cavaignac, 1848 Luna F.
The French Republic under Cavaignac, 1848
General Louis Eugene Cavaignac has been a symbol of reactionary violence ever since he crushed the insurgent workers of Paris in the "bloody June Days" of 1848....
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Introduction to 3D Game Programming with DirectX 11 Luna F.
Introduction to 3D Game Programming with DirectX 11
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects....
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Economic Simulations in Swarm: Agent-Based Modelling and Object (ADVANCES IN COMPUTATIONAL ECONOMICS Volume 14) Luna F. Stefansson B.
Economic Simulations in Swarm: Agent-Based Modelling and Object (ADVANCES IN COMPUTATIONAL ECONOMICS Volume 14)
Computer simulations of economic systems are slowly gaining ground within the economic profession. However, such a process is hindered by a lack of communication among researchers who do not share a common language....
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Agent-Based Methods in Economics and Finance Luna F. Perrone A.
Agent-Based Methods in Economics and Finance
This volume on financial and economic simulations in Swarm marks the continued progress by a group of researchers to incorporate agent-based computer models as an important tool within their discipline. Swarm promotes agent-based computer models as a tool for the study of complex systems....
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Brazil since 1980 (The World Since 1980) Klein H. Luna F.
Brazil since 1980 (The World Since 1980)
This is a general survey of Brazilian society, economy, and political system since 1980....
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Brazil since 1980 (The World Since 1980) Klein H. Luna F.
Brazil since 1980 (The World Since 1980)
This is a general survey of Brazilian society, economy, and political system since 1980....
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Introduction to 3D Game Programming with DirectX 9.0 Luna F.
Introduction to 3D Game Programming with DirectX 9.0
This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API....
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